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Pokemon Damage Calculator

Pokemon Damage Formula:

\[ Damage = \left(\left(\frac{2 \times Level}{5} + 2\right) \times Attack \times Power \div Defense \div 50 + 2\right) \times Modifier \]

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1. What is the Pokemon Damage Formula?

The Pokemon Damage Formula calculates the amount of damage a Pokemon move will inflict on an opponent. It takes into account the attacker's level, attack stat, move power, defender's defense stat, and various modifiers.

2. How Does the Calculator Work?

The calculator uses the Pokemon damage formula:

\[ Damage = \left(\left(\frac{2 \times Level}{5} + 2\right) \times Attack \times Power \div Defense \div 50 + 2\right) \times Modifier \]

Where:

Explanation: The formula calculates base damage considering level, stats, and move power, then applies modifiers for type effectiveness and other factors.

3. Importance of Damage Calculation

Details: Accurate damage calculation is crucial for competitive Pokemon battling, helping trainers predict outcomes and make strategic decisions during battles.

4. Using the Calculator

Tips: Enter the attacking Pokemon's level, attack stat, move power, defending Pokemon's defense stat, and damage modifier. All values must be positive numbers.

5. Frequently Asked Questions (FAQ)

Q1: What is the typical range for the modifier?
A: The modifier typically ranges from 0.25 to 4.0, accounting for type effectiveness, STAB, critical hits, and other battle factors.

Q2: How accurate is this damage calculation?
A: This formula provides the base damage calculation used in main series Pokemon games, though actual damage may vary slightly due to random factors.

Q3: What does STAB mean in Pokemon?
A: STAB (Same Type Attack Bonus) gives a 1.5× multiplier when a Pokemon uses a move that matches one of its types.

Q4: Are there other factors that affect damage?
A: Yes, other factors include weather conditions, held items, abilities, and status conditions that can further modify the final damage.

Q5: Can this calculator be used for all Pokemon generations?
A: This formula is primarily used in later generations. Earlier generations may have slightly different damage calculation formulas.

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